![]() ![]() If timed right, your fullback could join your backline at first-receiver, shuffling the rest of the backs over to create an overlap. The fullback options were present in RC 2, but this time it really makes a difference. In addition to changing your backline depth and width, some new strategies have been implemented into Rugby Challenge 3, such as the ability to cycle through different pod options and alter your fullback’s position. It’s a great mechanic that has a massive effect on the speed and possession in the game. This has created an urgency around the tackle area, causing quicker turnovers and an opportunity for defending teams to counter-attack more frequently. ![]() When defending, if you can isolate the attacking player and tackle him, an opportunity will arise for you to jump to your feet, pilfer, and steal the ball before a ruck is even formed. It essentially looks quite similar, but for those who have played a lot of Rugby Challenge 2, the difference will be noticeable.Īnother addition to the game (which has been in dire need due to the change of pace of the real-world sport) is the inclusion of the tackler contesting the ball. The cumbersome and delayed passing has been fixed with more snappy passing mechanics. In Rugby Challenge 3, the speed of the game has been ramped up thanks to quicker animations for the catch-and-pass moments of the game, the set-pieces, and the tackling. ![]() First and foremost, the Rugby Challenge games had the bells and whistles in the visuals department, but they always seemed to lack the flow of EA’s rugby games. ![]()
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